﻿capital = 1723
oob = "EGB_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	#infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	#support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	#special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	power_armour_tech_level_tribal = 1
	power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	#vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	air_tech_level_settler = 1
	air_tech_level_scientific = 1
	#naval_tech_level_tribal = 1
	#naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	electronics_tech_level_scientific = 1
	#
	standard_weaponry_tech = 1
	ballistic_weaponry_tech_1 = 1
	stripped_pa_tech = 1
	robot_automation_tech = 1
	robot_makeshift_automatons_tech = 1
	robot_fission_batteries_tech = 1
	robot_armour_hardening_tech = 1
	tribal_civilization = 1
	settled_civilization = 1
	scientific_civilization = 1
	basic_industry_tech = 1
	tool_engineering = 1
	maketool_engineering_1 = 1
	pre_construction_industry_tech = 1
	construction_industry_tech_1 = 1
	construction_industry_tech_2 = 1
	extraction_industry_tech_1 = 1
	habitation_industry_tech_1 = 1
	extraction_industry_tech_2 = 1
	habitation_industry_tech_2 = 1
	resource_generator_tech = 1
	resource_generator_water_tech_1 = 1
	resource_generator_power_tech_1 = 1
	resource_generator_metal_tech_1 = 1
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		nautics_tech_1 = 1
		light_navy_hull_tech_1 = 1
		naval_invasion_tech_1 = 1
	}
}
if = {
	limit = {
		NOT = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		nautics_tech_non_mtg_1 = 1
		light_navy_hull_tech_non_mtg_1 = 1
		naval_invasion_tech_non_mtg_1 = 1
	}
}

set_stability = 0.34
set_war_support = 0.21
set_research_slots = 1
set_country_flag = is_settler_nation
set_country_flag = is_robotic_nation
set_country_flag = robot_doctrine_ai
set_country_flag = has_robot_generals
set_country_flag = MAM_southern_nation_flag

set_country_flag = dont_give_settler_generic_political_advisors
set_country_flag = dont_give_settler_generic_high_command
set_country_flag = dont_give_settler_generic_theorists
set_country_flag = dont_give_settler_generic_chiefs
set_country_flag = no_generic_chief
set_country_flag = no_generic_political_advisors
set_country_flag = no_generic_high_command
set_country_flag = no_generic_theorist
set_country_flag = no_generic_advisor

set_country_flag = is_followers_black_listed_nation
set_country_flag = do_not_spread_followers_from_this_tag
set_country_flag = do_not_spread_followers_to_this_tag
set_country_flag = no_mutants_allowed
set_country_flag = bans_drugs
set_country_flag = has_unique_outsider_laws 
set_country_flag = has_unique_trade_laws
set_country_flag = has_unique_press_laws 
set_country_flag = has_unique_economic_laws
set_country_flag = manpower_laws_hiddens

set_politics = {
	ruling_party = ruler
	elections_allowed = no
}

set_popularities = {
	people = 0
	elites = 0
	intellectuals = 0
	ruler = 100
}

add_ideas = {
	egb_dormant_facility
	egb_no_entry
	outsider_law_none
	civilian_economy
}

set_party_name = {
    ideology = ruler
    long_name = "Automated Security Systems of Eglin Airforce Base"
	name = "Eglin AFB Security"
}

recruit_character = EGB_head_computer

